12/29/2023 0 Comments Deathloop review embargoThat could be pretty cool too and makes more sense than it being like Hitman, if I think about how Hitman style manipulation would play out in the FPS genre. Is that what you think it'll be like or am I misunderstanding you? I never considered this because I was just focusing on them talking about manipulating AI. I haven’t been able to secure a PS5, but I’m so impressed with Deathloop’s smooth and seamless PC performance. Obviously I don't think its going to be as complicated as Hitman but I'd hoped even if you can't change the level permanently you can still do some of the Hitman stuff above because if its the same route every time then thats quite different to what I imagined it would be, that sounds more like arcade-style linearity, setting up perfect shots/combos and knowing exactly where mobs spawn/come from to be more efficient in getting through (I'm not saying being flashy will give you anything), like Bulletstorm. Not quite a misfire but while the action is highly entertaining this time-looping adventure squanders much of its premise on disappointingly straightforward. There’s a genuine sense that each choice you make helps narrow the search, inch by satisfying inch. By knowledge I meant the routes of NPCs, where the items are, what triggers changes in the AI and quicker ways to start events in motion, like shooting switches and the like in Hitman so that you have enough time to get to NPCs during their first cycle or trigger events during the start of the level when the targets are in unique circumstances they never return after that. It’s a worthwhile tradeoff that keeps Deathloop moving at a lively pace. I didnt mean the permanent shortcuts from Hitman 3 I meant shortcuts you learn from playing the level, like that you can climb up a pipe here or take the back stairs to avoid something or the like, so what took you 45 mins the first time takes 3 mins subsequently.
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